<H1> Snapcraft </H1> |
<H2> The app store for Linux </H2> |
<H2> Official snaps from major publishers </H2> |
<H2> Latest news from our blog › </H2> |
<H2> Learn how to snap an app in 30 minutes </H2> |
<H2> Testimonials </H2> |
<H2> One build for all Linux and IoT </H2> |
<H2> Showcase to millions </H2> |
<H2> Measure user growth </H2> |
<H3> </H3> |
<H3> Why are snaps good for C/C++ projects? </H3> |
<H3> Here's how dosbox defines snapcraft.yaml: </H3> |
<H3> Why are snaps good for Electron projects? </H3> |
<H3> Here's how to use it with electron-quick-start: </H3> |
<H3> Why are snaps good for Flutter projects? </H3> |
<H3> Here's how super-cool-app defines snapcraft.yaml: </H3> |
<H3> Why are snaps good for Go projects? </H3> |
<H3> Here’s how httplab defines snapcraft.yaml: </H3> |
<H3> Why are snaps good for Java projects? </H3> |
<H3> Here's how freeplane defines snapcraft.yaml: </H3> |
<H3> Why are snaps good for MOOS projects? </H3> |
<H3> Here's an example snapcraft.yaml that uses MOOS: </H3> |
<H3> Why are snaps good for Node.js projects? </H3> |
<H3> Here's how wethr defines snapcraft.yaml: </H3> |
<H3> Why are snaps good for pre-built apps? </H3> |
<H3> How geekbench4 defines snapcraft.yaml </H3> |
<H3> Why are snaps good for Python projects? </H3> |
<H3> Here's how offlineimap defines snapcraft.yaml: </H3> |
<H3> Why are snaps good for ROS projects? </H3> |
<H3> Here's an example snapcraft.yaml that uses ROS: </H3> |
<H3> Why are snaps good for ROS2 projects? </H3> |
<H3> Here's an example snapcraft.yaml that uses ROS2: </H3> |
<H3> Why are snaps good for Ruby projects? </H3> |
<H3> Here’s how mdl uses it: </H3> |
<H3> Why are snaps good for Rust projects? </H3> |
<H3> Here's how xsv defines snapcraft.yaml: </H3> |
<H3> “The auto-updating feature is huge” </H3> |
<H3> “Starting with snaps is easy” </H3> |
<H3> “A major software discovery tool” </H3> |
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Social
Social Data
Cost and overhead previously rendered this semi-public form of communication unfeasible.
But advances in social networking technology from 2004-2010 has made broader concepts of sharing possible.